#ifndef ENGINEDATA_H
#define ENGINEDATA_H

#include <QObject>

class EngineData : public QObject
{
    Q_OBJECT
    friend class Engine;

public:
    explicit EngineData(QObject *parent = 0);

protected:
    float bpm, volume, volumeThrough;

signals:

public slots:
    void changeBPM(float);
    void changeVolume(float);
    void changeVolumeThrough(float);
};

#endif // ENGINEDATA_H
